VOCs

A VOC (short for Voxelized Object Container) is a modular program to be used with a Voxel Generator. A VxG (Voxel Generator) is inputted a VOC, then generates a solid light projection in its likeness.

VOCs are separated into four categories: Protect, Control, Effect, and Strike.
 * Protect VOCs do what you think they do: protect the user from harm, either by blocking or healing.
 * Control VOCs are used for manipulating the Battle Field.
 * Effect VOCs impose status effects onto yourself or the enemy, or otherwise deal with status effects.
 * Strike VOCs are the main attack moves.

To use a VOC in battle, you must assign it to one of the three Sets of your Voxel Generator. The "name" of the set will change depending on the types of VOCs you assign to it.

Using a VOC has a cooldown, and the length of the cooldown depends on the level of the VOC. A higher level VOC will be more powerful, but will have a larger cooldown to balance it.

VOCs that have a level of 0 are called "MOCs" (Miniature Object Containers).

It is strongly recommended that you equip at least one Strike VOC and at least one VOC that heals you (Heal, Regen, Flip-HotMagic, etc).

Nearly all VOCs can be modified with styles, which give a special attribute to a VOC, at the cost of increasing its level by a certain amount. Some styles increase damage or crush levels, but a great deal of them will do such actions such as flash-step the user, push or pull the target, poison the target, invert damage into healing (and vice versa), and giving the user superarmor. Some styles will not increase the VOC's level at all, but might have some other minor drawback, such as needing to charge your attack at the benefit of it being more powerful.

List of all current VOCs:
Be warned: since EndCycle VS is still in Early Access, VOCs and their attributes are subject to change.