Crush

Crush is a mechanic in battles that was designed to counter the strategy of spamming healing VOCs to survive constant assault. Each player and noise has a "Crush Gauge" that will fill up in small chunks upon being struck with an attack. If the Crush Gauge is filled, the victim is stunned for about six seconds, and the player who crushed them has their VSG filled up and sped up by 150% whilst the victim is crushed and alive. If a player/noise is not hit for a small amount of time, however, the Crush Gauge will slowly decrease.

A player's/noise's Crush Gauge is influenced by the Resistance stat. The more resistance you have, the less your Crush Gauge is filled. This is handy to know if you face an opponent who fires large quantities of projectiles, or if you are someone who does that.

Level 0 VOCs (such as Chipper) will not increase the Crush Gauge. In addition, the amount a VOC crushes for is not linked to their attack strength.

Trivia

 * Crush was inspired by the "Stagger" mechanic from Final Fantasy XIII.
 * Using the Res-Down Lv.3 VOC with the ResDown/SpdUp 20% mod, it is possible to decrease an enemy's resistance by 70%, greatly increasing their susceptibility to crushing.
 * There exists one VOC called Crusher Lv.2 that increases a disproportional amount of Crush Gauge, however it deals meager damage.